AI Insights · Timothy · July 2022
Top 5 Crime Games on iOS in South America: Q2 2022 Performance
In Q2 2022, the top 5 crime games on iOS in South America showed varied performance in terms of downloads, revenue, and active users, with notable trends in each category.
The top 5 crime games on iOS in South America for Q2 2022 exhibited interesting trends in downloads, revenue, and active users. Below, we break down their performance based on data from Sensor Tower.
June’s Journey: Hidden Objects from wooga saw consistent growth in weekly revenue, peaking at nearly $17.8K in early May. Weekly downloads also followed an upward trajectory, reaching a high of approximately 1.7K by the end of June. However, weekly active users experienced a slight decline from around 29.8K at the start of the quarter to 25.9K at the end.
Mafia City: War of Underworld by Phantix Games demonstrated notable revenue spikes, peaking at roughly $16.3K in mid-June. The game’s downloads were more volatile, with a significant drop from around 6.8K in early May to just under 1.5K by the end of June. Active users mirrored this trend, decreasing from about 17.4K in late March to 11.1K by the end of the quarter.
The Grand Mafia, also from Phantix Games, experienced a peak in weekly revenue at $17.2K in mid-April, followed by a gradual decline to $5.1K by late June. Downloads saw a notable peak in mid-May at around 2.9K, before dropping to just over 500 by the end of June. Active users showed a similar pattern, peaking at 3.4K in mid-May and decreasing to 1.5K by the end of the quarter.
Manor Matters from Playrix had a fluctuating revenue trend, with a high of $6.2K in early April and a low of $1.4K in mid-June. Downloads peaked at approximately 1.3K in mid-June. The game maintained a relatively steady number of active users, ranging from 29.7K to 34.1K throughout the quarter.
Idle Mafia from DianDian Interactive Holding showed a significant drop in both downloads and active users. Downloads plummeted from around 2.7K in late March to nearly 0 by the end of June. Active users followed a similar trend, decreasing from about 12.3K to just over 2.1K during the same period. Revenue remained relatively stable, peaking at $4.4K in early April.
For more detailed insights into the performance of these apps, visit Sensor Tower.